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Blade and soul europa release
Blade and soul europa release








However, the public reaction to this early material was, mmmm, unenthusiastic at best, with many people complaining about how they weren't utilizing the graphic power of UE4 (the public seemed to ignore the fact that it was going to come with large performance increases across the board). Based on their marketing material they released originally, it seems their original scope was to use the same 3d/2d assets from the current version, rebuild the shaders, and let the daunting part of the project be primarily the game logic side. They should have quietly kept working on it, and not said a damn thing to people until it was much further along. I believe this is more of a failure of marketing than it was of development / design. Clearly the average player of BNS has no clue how long, or how much work it would take to rebuild all of the game in a completely different engine, while also changing the shader pipeline completely, the textures completely reworked for a PBR packed map system, increasing the geometrical fidelity of important assets, building all the new replication logic for the multiplayer environment, among dozens of major portions and features of the game being completely remade from scratch, of course in a new engine they knew very little about at the time. Personally their biggest mistake was showing people anything about UE4 at such an early part in the development. "Unpopular opinion incoming, however a realistic view on the issue from someone within the industry and plenty of professional experience with UDK, UE3 and UE4.

blade and soul europa release

There was a poster on reddit by the name of "Mippithedork" that wrote this long text of speculation










Blade and soul europa release